Nov 30, 2006, 04:57 AM // 04:57
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#101
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Wilds Pathfinder
Join Date: Apr 2006
Location: Cute And Fluffy in My Tummy
Guild: Cult Classic [CC]
Profession: R/
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Instead of making an Entire bar, I would much rather a thin blue line, Its not intruisive or messy, or bulky.
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Nov 30, 2006, 04:58 AM // 04:58
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#102
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Wilds Pathfinder
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You can already see the energy bars of your heroes.
See the energy of your enemy? Next you'll want to see their entire skillbar and the exact stats of all the equipment they are using.
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Nov 30, 2006, 05:04 AM // 05:04
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#103
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Frost Gate Guardian
Join Date: Nov 2006
Profession: E/Mo
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Seeing the enemies' energy bars would be cool, but I'd have to vote against it.
The fun part of the game is not knowing the exact details of the enemies, thus making it more challenging, and having one such feature as showing the energy bars of the enemies would take that away. =/
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Nov 30, 2006, 05:05 AM // 05:05
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#104
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Wilds Pathfinder
Join Date: Apr 2006
Location: Cute And Fluffy in My Tummy
Guild: Cult Classic [CC]
Profession: R/
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As Such.
But with heros.
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Nov 30, 2006, 05:09 AM // 05:09
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#105
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Frost Gate Guardian
Join Date: Nov 2006
Profession: E/Mo
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You know, it'd be cool if that was like that with the actual players. The blood ritual necro could help the others out with energy without the players stopping whatever it is they're doing and ask for blood ritual.
Also, it'd be a good idea if you edited out the names, Koala.
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Nov 30, 2006, 05:15 AM // 05:15
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#106
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Wilds Pathfinder
Join Date: Apr 2006
Location: Cute And Fluffy in My Tummy
Guild: Cult Classic [CC]
Profession: R/
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Allrighty... editing
There. I always liked Obvious Censorship.
Last edited by KoalaMeatPie; Nov 30, 2006 at 05:18 AM // 05:18..
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Nov 30, 2006, 06:19 AM // 06:19
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#107
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Thats alot of pets, Koala...
Yes, I never say the energy bar need to be big... and such thing been suggested befoe.
the mob energy bar is more what I hope to see. To certain class, like a energy sapping mesmer, or someone choose to hit what target and not, it helps to have the energy bar. Its as informative as the hp bar. And if you like the challange, just turn off its showing like you can with the hp bar.
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Nov 30, 2006, 06:24 AM // 06:24
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#108
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Wilds Pathfinder
Join Date: Apr 2006
Location: Cute And Fluffy in My Tummy
Guild: Cult Classic [CC]
Profession: R/
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*UnCalled For Bump*
Urgoz B/P-MM Build.
Just Took the First screenshot I found in my... third ScreenShot folder.
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Nov 30, 2006, 06:50 AM // 06:50
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#109
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Wilds Pathfinder
Join Date: Jun 2005
Location: USA
Guild: Xen of Onslaught
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Yeah but mobs have unlimited energy it seems like.
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Nov 30, 2006, 06:56 AM // 06:56
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#110
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Quote:
Originally Posted by Elemental Cotton
The blood ritual necro could help the others out with energy without the players stopping whatever it is they're doing and ask for blood ritual.
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Because ctrl+clicking your energy bar is oh so time consuming.
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Nov 30, 2006, 07:11 AM // 07:11
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#111
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Academy Page
Join Date: Aug 2005
Guild: TLH
Profession: E/N
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Quote:
Originally Posted by Rera
You can already see the energy bars of your heroes.
See the energy of your enemy? Next you'll want to see their entire skillbar and the exact stats of all the equipment they are using.
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I agree with you that we shouldn't be able to see the enemy's energy, but to see our allies'/party members' energy for things like paragon energy boosting skills, Blood Rituals, or just a way for W/Mos to get a visual of how much energy their monk has left, even if it doesn't keep them from charging away, I'm totally signed.
Last edited by Heelz; Nov 30, 2006 at 07:13 AM // 07:13..
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Nov 30, 2006, 07:15 AM // 07:15
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#112
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Wilds Pathfinder
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agree
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Nov 30, 2006, 07:20 AM // 07:20
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#113
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Wilds Pathfinder
Join Date: Apr 2006
Location: Cute And Fluffy in My Tummy
Guild: Cult Classic [CC]
Profession: R/
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Quote:
Originally Posted by ZenRgy
Because ctrl+clicking your energy bar is oh so time consuming.
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We are talking about Henchmen here.
And as for Actual PuG, The fact is so that the BiP WON'T have to wait untill anybody CRTL + Clicks, becasue that is usually too late.
And even there, a Good BiP knows who and when to Bip (without CRTL + click), allthought this helps.
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Nov 30, 2006, 08:34 AM // 08:34
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#114
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Frost Gate Guardian
Join Date: Jun 2006
Location: Singapore
Guild: Ordo Chaotika
Profession: W/Mo
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/signed
Not sure about energy bars for enemies though, it would be nice but I think that may affect the gameplay experience for some players.
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Dec 12, 2006, 01:47 PM // 13:47
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#115
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Ascalonian Squire
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agree 100% - energy bar on allies and foes
Last edited by Anuviel; Dec 12, 2006 at 02:12 PM // 14:12..
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Dec 29, 2006, 01:14 PM // 13:14
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#116
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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flip it! bop it! bump it!
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Dec 29, 2006, 06:05 PM // 18:05
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#118
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Jungle Guide
Join Date: Jan 2006
Guild: void
Profession: Mo/
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/signed for teammates
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Dec 29, 2006, 06:12 PM // 18:12
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#119
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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For Henchman : possibly ( although PvE is not too hard without it)
For foe or allies human players : never.
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Dec 29, 2006, 11:02 PM // 23:02
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#120
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Desert Nomad
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Quote:
Originally Posted by KoalaMeatPie
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I like it. This could help a LOT, you could know when a monk can't heal because has no energy, "battery" necros or paragons will have a lot better energy management, etc, etc, etc. I see no problem at all in seeing the energy of the team (real people or not)
At the other hand, seeing the energy of enemies, not a good idea, no no no thanks. I even think you shouldn't see the HP of enemies, hahahaha! I think is better if they change the enemies HP bar with a thing that change color when are less than 50% of HP and change color again when near dead 10% of HP or something, not showing the exactly HP in real time.
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